| 000 | 03797nam a22001817a 4500 | ||
|---|---|---|---|
| 005 | 20251029135943.0 | ||
| 008 | 251029b |||||||| |||| 00| 0 eng d | ||
| 020 | _c75.00 | ||
| 040 | _aS.X.U.K | ||
| 041 | _aEnglish | ||
| 082 | _aR 343.09997 PRO | ||
| 245 | _aPromotion and regulation of online gaming act 2025 | ||
| 260 |
_aNew Delhi _bTaxmann _cc2025 |
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| 300 |
_a21p. _bP.B. |
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| 500 | _aPromotion and Regulation of Online Gaming Act 2025 [Bare Act with Section Notes] by Taxmann presents the complete, verified text of the Act, along with practical Section Notes that decode definitions, prohibitions, registration pathways, liability rules, and enforcement tools. The Notes emphasise the Act's differentiated treatment of e-sports and online social games (recognition and development) vis-à-vis a total prohibition on online money games, including advertising and payment facilitation. Readers get instant clarity on offence contours (cognisable/non-bailable), blocking under the IT Act framework, extra-territorial application, and corporate officer exposure. This book is intended for the following audience: In-house Legal, Compliance & Risk (gaming, fintech, payments, telecom, app stores, ad-tech, OTT) Banks, NBFCs, Payment Aggregators/TPAPs, Gateways, PSPs handling authorisation/settlement Regulators, Enforcement & Policy Units, SROs, and grievance bodies Game Studios/Publishers & Tournament Organisers (e-sports/social), talent and influencer agencies Law Firms, CS, CA in Practice advising on technology, media, and financial-sector compliance Academia & Students in technology law, public policy, and regulatory governance The Present Publication is the 2025 Edition, covering the enacted text of the Promotion and Regulation of Online Gaming Act [Act No. 32 of 2025], with the following noteworthy features: [Authentic Statutory Text] of the Act as enacted, formatted for precision and quick reference [Section Notes (Practitioner-focused)] explaining: Definitions and scope (e.g., online game, online money game, online social game, e-sport, other stakes) Three-way categorisation (e-sports vs social vs money games) with regulatory posture (promotion/recognition vs complete prohibition) Enforcement architecture—cognisable & non-bailable offences (sections 5, 7 read with section 10), repeat-offence enhancements, and corporate-officer liability Payments interdiction—funds facilitation ban (section 7) and compliance duties for banks/financial intermediaries Advertising embargo—promotion and surrogate advertising risks (section 6) Blocking powers under section 14 read with the IT Act, section 69A [Comparative Insight] Tabular contrast of e-sports, social, and money games—definition, registration, collection/payout rules, offence contours, penalties, and blocking exposure [Allied Law Cross-references] to IT Act, BNS 2023, and National Sports Governance Act 2025, where invoked [Back-of-the-Book Aids] Statement of Objects & Reasons, Financial Memorandum, Memorandum on Delegated Legislation, and a Subject Index The structure of the book is as follows: Clean Bare Act Text — Section-wise, with consistent headings and numbering Section Notes Immediately After Provisions — Concise, practice-oriented explanations, compliance flags, and enforcement notes (e.g., cognisable/non-bailable mapping, repeat-offence enhancements, blocking exposure) Comparative Table — E-sports vs Social vs Money Games—definition, regulatory approach, registration, fee/payout permissibility, offence contours, and remedial tools Back-matter — Objects & Reasons, Financial & Delegated Legislation memoranda, and Subject Index to locate definitions, powers, and offences swiftly | ||
| 650 |
_aLAW BOOK _aBARE ACT |
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| 942 | _cLAW REF | ||
| 999 |
_c13542 _d13542 |
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